using PureMVC.Interfaces;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BagCommand : PureMVC.Patterns.SimpleCommand
{
    public override void Execute(INotification notification)
    {
        GameObject obj =GameObjectUtility.Instance.CreateGameObject("Prefab/UI/BagPanelView");
        Facade.RegisterMediator(new BagPanelMeditor(obj));
    }
}
